Use IC on combination of 2 drones, 6 tanks and 1 or 2 flaks with deso. But on paper it sounds like a hard matchup for yuri.Ĭounter early rush (mags, gats, infantry, lashers) with desoĬounter masterminds with drones + Flak rush with at least 5/6 flags to overload it On a more positive note, i recommend france vs yuri, althought i havnt tried it much, so maybe its terrible. Even if you get far enough ahead by doing everything right and outplaying him early on-generally enough to win an allied or soviet opponent in 5 minutes- you still need invulnerability and nuclear missiles to win l0l. This pretty much sums up the imbalance / gayness of yuri perfectly. If the Yuri player just camps all game they are basically handing you the win for free, you just tech up and keep iron drones their army until your nuke is up then you nuke / IC rhinos and gg. Yuri has a very bad economy early, eating their slaves early with your dogs after scouting will keep their eco down,and then a minute or two later sending a deso in a flak track to their miners, at this time of the game the Yuri will have no money at all and it's almost impossible to kill the deso with a slave miner due to miners being bugged and running away from enemy units. Ill try to do one unit everyday when I’m bored, what are people’s thoughts on the magnetron? Anything I missed or didn’t touch on, anything you disagree with? Killing miners by lifting and dropping on ore refineries. Can lift navy out of water, can bring units in to take with masterminds, can stop opposing units from moving briefly, and ruin formations The perfect support unit.ĭies in one harrier shot. Kills units with terrain and cliffs (trees).very hard to counter if you opt to number magnetrons and have micro, and still easy to use if you opt to use ctrl shift. This is yuris main “support” unit for his army, and a lethal killer when it has terrain and structures in the area to drop opposing units on.ĭodge planes easy, kills buildings with other units. I suppose we can break down yuri main units weaknesses and strengths and stay on topic. Best with the cliffs or Bay of Pigs with the water boomer rush. You can think about Sedona pass and all the cliffs it has or East vs. Not many big maps work well against Yuri. Looking at BIG 6/8 player maps, most big maps have either Water, or tons of garrisionable buildings, or tons of easy cliff clinch points. A few initiates in a building is an impenetrable early defense and just not right.ģ: Maps with tons of pinch points/cliff spots give Yuri an unfair advantage since magnetrons can sit there and own the critical points. It's brutally hard to stop in a 1on1 scenario.Ģ: Yuri's initiates garrision strength makes facing off against yuri on City maps with lots of garrisons also very unfair. In competitive 1-on-1 gameplay such as the Quick Match ladder on CNCNet we have to manually alter what maps the Yuri faction can be played on.ġ: Yuri's boomer rush ability allows them to destroy an opponents base on almost all water maps in a very quick and unfair amount of time. Is there something special to balance a map for yuri? What do you mean by larger maps aren't really balanced? Can't imagine you talk about ore amount. That's pretty deadly, but that's also why you try to put pressure on them early in the FFA so they can't get the army of discs. If they amass a large army of discs then they can attack enemy's at will and run away with the healing discs and still leave their main army at their base for protection. The one tactic to look out for is the floating discs. They don't have a strong attack force (to kill enemy's base) and if they take their army out of their base then they will be vulnerable by attacks from other players. The biggest problem for yuri players in FFA is trying to kill an enemy. Usually when I play FFG's and yuri is chosen or picked at random, most the other users in the game tend to try to attack him first. The other problem with FFA and Yuri that leads me to believe that you are playing with yuri on the larger maps that aren't really 'balanced' or fair to face off against yuri on. I would say just make sure you apply pressure to the yuri player early on if at all possible. Most times you can't aggressively focus on the early ecnomic pressure.Ī FFA game has many more variables involved. How to beat Yuri in FFA and what specific aspects maybe need to be nerfed in a FFA game?